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(1 edit) (+3)(-1)

Thank you! I wanted the safeword feature to give players at least a little opportunity to negotiate, the way a safeword should in real life. 

And actually, we specifically wanted to stay away from having a romance develop, since the technicians are just doing their jobs. But at least for Exit and Channery (which were the routes I wrote) I did give the players an opportunity to be customers that they can have a lot of fun with! The player can’t change the nature of their relationship (client and technician), but they can still have a good and fulfilling relationship inside those healthy boundaries.


But if you like Exit, you can chat more with her in another one of our games: https://alexisroyce.itch.io/murder-mystery

(+1)

Absolutely! Regardless of no romance route, you should know that you did an amazing job with portraying their personalities! Channery was my second favorite, and while I only selected 'Safeword' to see the other endings after finishing them all, the twist at the end of Channery's route was delivered really well.

I can't wait for the next game! ^_^ <3