Thanks a lot to have tested Souls Rescue.
We are thinking to change our inventory window to a list, with more information per item but less items in same time in the window
You are right for numpad. I use it instinctively and artist play with mouse. We have to think about keyboard without numpad.
Floor and Gameplay
I don't know if you have tried the alpha 4 ou 5 but in alpha 5 we already have reduced the size of the map, introduce traps and ranged combats to diversify the game. In the future, we will add more stuffs like keys to find, hidden passages, etc
Currently, light is not a true gameplay element. It's more something decorative. Technically, this is just a dynamic lightmap and we have no light information in tile structure. Maybe we have to think about that.