Thank you,
This took longer than expected since the code for mechanics like allowing parts to fit under ledges and properly triggering game overs proved trickier and more space-consuming than I'd planned. Had a nice graphical logo and was working on sound effects, but those wouldn't fit. ☹️ I should probably just make a non-size-limited version.
Anyway, if I manage to finish another entry or two, they'll be less focused on pushing mechanics, and more on being graphical demos. I find that easier, and more fun anyway.