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This was a fun 3 hour binge. Died once to the second boss but reasonably smooth sailing past that. I have no idea what any status condition did but the Bonk skill made the second-to-last boss a cakewalk so I'm guessing it was good to keep them away. orange's sprite getting all excited for his turn is pure art

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Thank you! I've been trying to get better at my combat design...

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I had plenty of fun rolling through without picking up on it, although I did use Divine Touch and Suplex all over the place - all I really needed to know was that it kept their Numbers lower and/or made mine bigger. I don't use RPG Maker and haven't played more than a handful of RPG Maker games so I figured that's where the knowledge gap was. This wasn't the most ~~~strategic~~~ combat system ever but it being weird and a little messy worked well with the vibe of the rest of the game and that counts for more imo