hey thanks for your reply! I definitely could make the reaching the totem more noticeable that’s a good point. Also, can I ask why you didn’t finish? Was it because you got stuck in the level or is it because it just took up too much time? Regardless, I appreciate you playing the game and thanks for the feedback!
Viewing post in Gnort: The Shadow Goblin - first level prototype comments
Hmm... a good question... Well, for one thing, at that moment I didn't have that much time, and I just wanted to check the game out.
Secondly, when I reached the first few checkpoints I felt I figured out what the game is all and didn't interest me that much too. I was getting killed too, so I realized I need to spend more time on it to get used to the controls. But like I said earlier, I felt there's nothing new going to come in the future levels.
Later when I closed the game and I started checking out the screenshots, I saw the boss fight and stuff... That I did find interesting... and decided to come back to this later... So mostly the lack of time and little bit of now know what to expect out of the game.