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I played this game for a good 45 min. Pretty fun. I definitely dig the vibe of it and the music is perfect. I think there could be improvements to the hitboxes and the kockback.

I never could quite figure out the hit timing to safely dispatch enemies. sometimes I'll get a really good attempt and breeze through the first couple screens of the east wing. Others I'll get demolished by the first ghost just because I didn't time my hits properly.

This is really my main issue with the game. Like with the big guys that run at you, often they'll just slightly brush agaisn't you and that'll make you take damage.  I haven't played the original zelda in a really long time so I can't say if this is how it was in it. but I think the game would really benefit from trying to make things more predictable.


Someone mentioned the original YS games and it's true it does remind me of those a little bit. but at least with the bump system, if you were facing an enemy and attacking, you were pretty much safe from harm. Here with the not always accurate timing I'll often take damage just because the enemy didn't get kockbacked enough.

The solution could be making it so that enemies can only inflict damage in an attack stage and hitting them with your sword cancel that attack. Or maybe increasing the knockback so that you don't run into situations where you hit an enemy but still take a hit because he kept running into you.

Now for the more positive stuff. I really liked the enemy variety in this. they all feel unique and you learn pretty quickly the strategy to take them on. I only managed to reach the kind of scyth ghost screen once but clearing a screen without taking damage feels very good. I like how you keep the stuff you pickup when you die (also as a reminder of how much I suck).


I ran into 1 bug while playing and it was when I died at the same time as clearing a room. the next time I got to that room, it was empty. which made me very happy but I don't think that was intended behavior :^)

Healing with C could have been explained, also starting the game at the smallest screen size probably not the best idea. they weren't big deals for me because I figured them out quickly but it's definitely something you want to make clearer. Ah and the tips when you die, loved it.


I wish I could have seen more of the game because I really had fun playing and I was pretty excited to see the crafting system. but I think it's just too hard at the moment and I don't have time to grind it some more.

Thank you so much for playing! I appreciate all of your feedback and the bug regarding enemies not respawning has already been fixed on my end ;) I'm sorry you gave so much time and weren't able to complete the demo, hopefully the next demo is more accessible.