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Found out about this from Marsh mentioning it on the crate and crowbar ages back. Really enjoyed running this for a couple of friends as my first time DM-ing

What I liked:

  • Each vignette, though concise in the text, provided enough meat for me to improvise some funny and frightening events
  • The character playbooks and descriptions really enabled my players to get into a role. I other games where I've been a player beside them they haven't been nearly as expressive
  • There's something delightfully theatrical about the situation and we couldn't help but all use expressive voices which isn't something I've ever done before

What didn't work so well (not necessarily the fault of the design):

  • Since it's such a frantic situation I kept forgetting to set up position and effect before my players would role and it felt weird to backpedal so I usually just made something up that seemed appropriate
  • We all didn't realise quite how many guts were available and quite how punishing Harm was and so we ended up in a situation where the characters had lots of guts left but couldn't use it to resist harm because they already had two minor wounds etc. One particular example of this was that one player goaded a slap out of an npc and then didn't try to resist because they thought it would be funny. They ended up regretting it!


Thanks a bunch for creating this! I'm looking forward to trying blood cotillion when I've got some more spare time and can't wait for stranger & stranger and TEETH!

Super useful review - thanks for playing! You make a good point about Harm and Guts. In longer campaigns based on the Forged in the Dark ruleset this is ameliorated by a downtime phase, but in a single-session game like this maybe that's something we need to tweak or flag up. Anyway, let us know how you get on with Blood Cotillion!