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I've been using Alchemist more  now that its not locked behind rep points. The unstable concoctions are pretty cheap. Some people have suggested that the acid bomb is doing water damage not earth. I haven't checked the code to see if that's true. That may be why it seems to bypass earth resistance.

The combination of Alchemist and Attendant is interesting. I can see why that might work. Never taken the Attendant class myself, though the free action is attractive now that I think about it.

The problem is   he  (or you guys?   How many R working on it now?)    did a WHOLE LOT of changes recently,  & while some   (Alchemist/Caster)   are simply an  issue to playtest,   there's a *LOT* more *SERIOUS*  bugs/Problems.    [5.3 was pretty Rock-stable,  so has to be something(s)  recently changed

Ok,  WARNING:   Off-topic:  (just 2 examples)
Did a post  (today)  on the  *RIDICULOUSLY*  hi EVASION  --& not long ago,  on screen bug  (come back "home"  *ALL*  locations were gone---including Mansion!

BTW,  (back ON topic!)   does the "tossing potions"  have the normal hit-rate?      
Ie,  if mage's "fireballs"  keep missing      [SUPER-INSANE EVASION!]    won't the potions miss too? 

[this early  (D8 Quests/DRs)----either only 1 staff,  or else not enough for everybody,  so   no "to hit"  bonus   (unless from classes) )