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You've married the UI with the story/setting perfectly, really well done. It also feels confident in its worldbuilding and gradually drops information in a way that creates intrigue rather than feeling like an exposition dump.

The line "current processing depth set to 2" really sparked my imagination, in fact it's an excellent hook. How many settings are there? Why is it set to 2? What do other processing depths look like? As the player I'm restricted to the answers it provides me, so the idea of increasing processing depth sounds like it directly affects my options, almost like levelling up.

Thank you for your kind and thoughtful feedback! To be honest, setting the processing depth to 2 was just a way to limit the number of choices to prevent too much branching. I intend adding more choices in the future. Although, I never thought of increasing the processing depth based on the user's progress through the game as way to level up. It's a wonderful idea and one I will definitely explore further : ) Thanks again for your feedback and suggestions.