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(1 edit) (+2)

>These diamonds may be breakable

THIS IS BLASPHEMY /s

EDIT: Actual review of game

The good: This is definitely fun. The game mechanics definitely allows for a lot of strategizing; really got me thinking a lot while playing. Putting the ability indicator at the center and adding some tense music when the timer is about to run up is very helpful too. The music is also awesome.

The bad: Well later on in the game it is way too fast to think, and the effective strategy that I found is simply to mash some buttons to rake up points then aim for whatever effect I want at the last -- or maybe this is the intended way to play indeed XD. The control for selecting the rings at ASD is also a little big clunky; I think using 123 instead is more intuitive but I will let you judge that.  Also while the polishing is already okay, I think with still ~2 days remaining, you may want to polish this a little bit more, in particular from what I think should be from easiest to hardest:

  • Add sound for transformation time recharge
  • Add some animations for when the enemy attacks and the game breaks
  • Animate the rotating of the wheel and the swapping of the rightmost lane

Also: my high score: 114387. I died once the enemy attack power reaches 7

(+3)

Thanks for the feedback!

Funnily enough, I actually just found out about WASD games being odd on other language keyboards last night (it makes sense, but it had never crossed my mind as an issue), and so I was already going to change the inputs from ASD to 123. I've also added a sound effect for the Timer Up, as that was definitely a glaring omission.

Unfortunately, part of the reason I'm releasing  a little early is that I'm just not going to be able to work on the game much the next few days due to Real Life, and the enemy/wheel animations were what I had to sacrifice. I've definitely got a bunch of ideas for further releases of the game to go along with those animations.