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Thank you so much for pointing out a bug with Seth. I'll jump in solve this issue and update, when I next can.

The clicking continue was a part of the yarn spinner software used to make the dialogue branches. I chose this click style as an experiment in VR to mimic traditional games. This is the kind of feedback I was chasing, so thank you for this :) I was already planning to use a different dialogue system next time, and feedback like this helps me know it's the right choice to do so.

Thanks so much for giving the experience a go.

-Unnatural Freaks Peeps

p.s. Jaime and Emma are friends. And, Emma doesn't like strangers using her nickname