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Unnatural Freaks Studio
Recent community posts
Sorry, but submitting a game you've previously made would take away from the spirit of a game jam.
I understand that you've worked hard on your game, but there are plenty of avenues you could take to promote your game. An example would be participating in a game jam by making a game during that period. If people like the game you've created during that time, then they will definitely look at other games you've made.
Apologies for the delay!
The prompt for the Jam is Limbo!
Can't wait to see what people make.
You can only submit a game that was made during the game jam time-frame, aka it cannot have been submitted to itch.io before the start time.
If you're participating in a second jam at the same time as this one, I would find it okay if you submit your game to this one as well, as long as you are incorporating the signature prompt within you game. This prompt will be revealed when this jam starts.
Yes you can :D
As long as you have the right to use the assets feel free to source them.
This was a really cute experience with some potential. I did love the idea of lining up the cupcakes based on sound and colour. And the choice of audio clips was really good. They weren't overpowering and stayed in a comfortable level.
I did find that purple and blue had the same wavelength. And I was unsure if there was a win condition incorporated.
I'd love to see another iteration of this. It was really good!
Unfortunately, at this stage you can't go outside. I wanted to, but the assets I used for the walls look terrible on the other side and didn't have time to fix it. But I'll def aim to add with an update.
Yeah, I'm a solo dev in WA, and always keen to join teams for game jams. If you have an opening for a future one, I'd be keen to contribute.
This was a really cute experience. The visual look of this is fantastic.
I loved the little shadow creature!
I found myself really wanting to eat the food :)
I really like the concept of this educational game, and using twine really brought the idea across.
I'm not quite sure how the theme 'frequency' fitted in, but still a good game.
This is a nice concept. I liked how you had to time your jump and I did find this bit fun. I think the main thing missing is a health bar as I wasn't sure how much danger I was in.
I think this is a nice concept and I could def see this being expanded further and be a great study tool.
Needs a little tweaking, but I think you may already know which areas: The randomisation meant that I had nothing but 2Na for a while; and, would be great to get the molecular formula for the product created. But, for a short game jam, I think this is still a good start.
It didn't quite hit the signature theme 'Frequency' though I might understand if there was confusion when the theme 'reactions' was provided to the host.
If you missed the deadline because of Time-Zone confusions, please get in touch, I can still add your game to the submissions list.
This was a great little experience. I love the aesthetic choice here.
It took me a bit to get the hand of throwing, but once I did, I really loved it.
Thanks for checking it out, I'm glad you enjoyed it. I might build on the game a little and release online.
For the cover I used the AI image generator MidJourney. Sometimes I can get some gold when using it.
I've decided to use the new discord server for Unnatural Freaks Studio rather than a once off server.
You're welcome to join this server to chat with others, share your projects and get some feedback. Maybe even team up with some people.
This is a new channel, so some adjustments may be made as it settles.
You can find the discord channel here.
Alternatively, you can use this community chat part of the Jam to chat with one another.
Just over a week to go. Cannot wait!!
Thank you so much for pointing out a bug with Seth. I'll jump in solve this issue and update, when I next can.
The clicking continue was a part of the yarn spinner software used to make the dialogue branches. I chose this click style as an experiment in VR to mimic traditional games. This is the kind of feedback I was chasing, so thank you for this :) I was already planning to use a different dialogue system next time, and feedback like this helps me know it's the right choice to do so.
Thanks so much for giving the experience a go.
-Unnatural Freaks Peeps
p.s. Jaime and Emma are friends. And, Emma doesn't like strangers using her nickname
As the person who made it, I keep rubbing the balloon on my head too because it just feels right haha I think I'll def put this function in on an update.
Thanks so much for the feedback.
I def wish I had more time to put into the narrative and tweak many of the immersive features. This was only a solo project over a day and a half. Sadly, I wasn't available for the whole time and put together a rough idea that was floating in my head.
I will say that the ending that's currently in place has an implicit meaning which I wondered if it came across through the narrative. Mind you, I also wanted people to interpret the ending in their own way. This is why I'm finding feedback like this very helpful as it will help me build on those narrative skills a little more. So, thank you! :)
I def want to develop this further and build on the narrative.
ps - Your game sounds great! I'll play your game the first chance I get. I've been finding the apk games easier to play. The windows ones are a little more difficult for me at the moment.
Note: I'm basing this comment on the Game Jam entry.
I loved the concept and the environment. Flapping my wings was a great mechanic.
I did have a lot of issues with motion sickness. Reducing the rapid movements I think would help significantly.
Great work in building this! Very peaceful game :)
I loved the look and concept of this game.
I did have some problems with being able to play. I had difficulty finding the correct planet due to the extreme brightness of the globe. I'd recommend making this adjustment if possible for those who have difficulty with colours (such as those who are colour blind). Reducing the brightness would help.
Outside of that, it was great! I could happily stay in that environment you built.
I loved the concept of the game. I had flashbacks to when I was a kid and would climb the cupboards in the middle of the night to steal a cookie.
The only downside for me was the movement controls. I would have loved a teleport option as continuous movement makes me motion sick. You can still be super fast with while teleporting.
Thanks for the comment. I'm glad you enjoyed it. It was super fun to make during the Game Jam.
In answer to the Balloon question: Balloons can create static electricity. Obviously it isn't all fireworks in the real world, but at that point in the story, everything becomes magical so a big electrical moment was given.
Okay, took me a bit to realise what was happening. I was like, there must be a glitch somewhere. I've appeared on his head and I have demon hands. haha brilliant outside-the-box thinking there. As I got used to the controls it got easier to paint.
I really recommend developing this further. It's great!
Some Bugs: the controls began to mess up a little at the end, his arm kept twisting and every time I grabbed the palette it would shake.
This was a really great concept and very creative.
I was limited on how much I could play because of some issues with the controls and the use of continuous movement (I get motion sickness with it).
Would be great to see this developed further. Nice work!
I liked the concept behind this! A little puzzle game using AR in a VR world. Brilliant.
My main recommendation would be to put in an option for teleportation. It would be great for accessibility.
This is a really fun little game. I would love to see this developed further with a narrative attached to it. Great work for a game jam game!
My main feedback would be the controls and rules were unknown at the start, BUT it didn't take long to pick up, which I think is a good thing.