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(3 edits)

EDIT: This has been fixed in version 1.41!


I know why there’s a bug related to the HUD not being centered in the version v1.21! I I found that bug reoccurring in GZDoom 4.6 and 4.5.

The line 55 of the file “SBARINFO” in the Mayhem Mansion PK3 is the one causing that problem. Replace that…

drawimage "STBAR", -134, 164;

… with this.

drawimage "STBAR", 0, 164;

I used Slade to find and edit the file.

(+1)

I managed to find a fix so it works with zdoom, lzdoom and gzdoom. Instead of using offsets with sbarinfo, I put offsets on the image itself.