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(3 edits) (+2)

Guys, did you try enabling multithreaded html5 export? By default, it one thread, it may be that audio cant refill buffer when game does large delay spikes (loading a big chunk of something). 

I didn't tried this yet, my games usually one scenes. But I'm interested in resolving this issue.

Be notified: multithreaded html5 build can work on smaller set of modern browsers, please check docs.