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(+1)

Thank you! The highlight of this is how you said,the aesthetic view of this game. Thats what was at the first time. Only a walkable game to see all the scenario with the specific style of Resident Evil game in psx. But with the time i pretend to be a programmer or do more complicated things and thats what you see at the moment in this build. Im keep changing things everyday,but think im doing alone everything and im very very bad programmer(no idea to do complex stuff and scripts) . I like you say the bad points of this,helping me to focus on it. I will update soon and i try to implement changes about what you said,excepting the music in the Main Hall. The absence of music in the second floor gives that kind of tense feeling about something gonna happend. And i dont know what noise about discord is sound on the game.Thats very weird thing i didnt notice at all!

(+2)

Ok, when you start the game and you're outside the mansion, before you walk into the main hall. The sound effect of the outside area has a discord ping in it's loop. It's faint, but I can hear it.

ah ya ya i see! 

Also, reloading the gun doesn't put ammo it. When I try to aim it just keeps reloading