Even so, I have acquired more knowledge and I am debating whether to give it a 3D perspective when I return to the project. As you can see, the only thing that is saved from the two projects is the setting and the stage design. I'm pretty terrible at designing characters and programming.
Yo calculo que en 3 o 4 meses...Si,subiré el juego mas completado sin duda,pero hay que tener paciencia. Ahora hay una persona muy competitiva trabajando en el proyecto también.
Me too! But i never try this. 2 Weeks ago i tried to implement joystick input in the game and i was barely to break all the project ... so i will finish first the game and then try to do in vr and joystick functions on it.
Gracias! Pues es que esta mal hecho el script del arma con la municion y cuando no hay mas balas se queda en esa animacion. Puedes coger cargardores en el hall principal,en el pasilllo debajo de un mueble donde salta el chucho por la ventana y en algun sitio mas hay un cargador de pistola.
In other versions of Unity, I remember that I could choose which resolution to play at, but in this version I'm doing it doesn't give that possibility. I'm so sorry :( (I'm doing this on a computer that is 10 years old or older)
The development of the project is quite embarrassing. Basically the game works with boxes that activate other events. I will put the scenarios to download for free in Sketchfab when the game develope ends, but the project is unfeasible to share, because everything is a mess.