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Great idea for a game. At first it looks like just another terarria clone, but it brings Incredible Machine vibes to totally change the game.

Personally, I got stuck at the arc furnace tutorial. I couldn't figure out how to automate building a bridge across that gap. Maybe I'm stupid, but I'd prefer a simpler machine as the first machine, maybe one that just involves the mantler and pusher without trying to also make copper bars.

Bugs/improvements:

I repeatedly left clicked an ore and it gave me already extracted minerals, making the extractor useless and meaning I only need one ore to get unlimited materials.

Browsing the blocks on the screen on the left was hard because the details for the block are way over on the right. Might be ok on a laptop screen but it was too far away on my 27" monitor

Default zoom level seemed way too far at 4K, but that's easily fixed once you reach the point in the tutorial that tells you.

If I right click to move some blocks, they come out and other block fall right away. This is a problem if I missed my click or didn't realize a block was still welded to another, and I want to "undo" my right click to leave the block in place. The way it is now, a misclick means I have to rearrange my entire machine because all the parts fell down.


Remember, any game where you can build a giant dick will be a success!

I repeatedly left clicked an ore and it gave me already extracted minerals, making the extractor useless and meaning I only need one ore to get unlimited materials.

Manually getting ore from veins is an intended mechanic. Veins give infinite ore with the extractor or manually mining. 
Where you getting materials faster than just holding left click?

Browsing the blocks on the screen on the left was hard because the details for the block are way over on the right. Might be ok on a laptop screen but it was too far away on my 27" monitor

Have you tried playing with an increased UI zoom level? (in the options menu)

An undo function to a sandbox game would be VERY difficult to implement, and anyways I like the need for scaffolding to build

I wasn't getting ore faster than just holding, so sounds like that is working properly.

I did turn the UI zoom up, but only to where it was reasonable to read. Higher might work better, there's definitely room for it.

An undo function isn't entirely what I mean, I'm just looking for things to not fall as soon as I click. I can grab structures and place them without them falling until I move, but if I click a structure to move it

As an example, in the attached pictures, I right clicked part of the bottom frame, and everything fell immediately. I would only want this to happen once I actually move what I grabbed. Specifically for the case where I grab something and then go "hmm, nevermind".


I think I have an idea for this

Like how blocks freeze when you place them, the air behind picked up blocks could be frozen. You could place blocks into the frozen air, but blocks wouldn't move into it.

Could also hold the player up if you pick up the ground underneath you, by maybe you couldn't jump off of it.