Hi! Thank you for the wonderful review!
I'm so glad you liked the mechanics and the interactions of the characters. I was worried about the character's interactions being to heavy or in the way. I'm also happy that you felt like things were smooth in fights and skills. I was going for easy, fun play and it seems like I managed that.
I will address most of the cons like this: Play test. I need to play test. I MUST PLAY TEST! I think 50% to 75% of all my problems would have been solved with more play testing. <- My biggest lesson from this jam!
That said Ill address the unique things you brought up.
Marsha's weapon was around the camp near the top if the mountain. She got a magic upgrade as well. Crunched for time I did not implement it properly after setting a president for the first 3 upgrades because they all got told, while Marsha's was bassed on pure discovery.
Thank you for pointing it out, I hadn't thought critically about it before.
The pick axes were one part a copy paste "I need to make this cave more interesting" and partly because I had a bunch of miners that were going to be part of the story, but after I lost my most resent back up - two days before the Jams deadline - I just didn't have time to finish that part of the project. ^_^'
And then my brain melted.
Again, thank you so much for this review! I will come back to this, and the others, while I make my next game so I can avoid all of these mistakes (and make all new ones)!