Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well it's definitely not what I was expecting, and a lot more action oriented than I was hoping.  It's an interesting setting for a game though, with what seems like some good mechanics.  There's a very clear goal as well and a nice system for handling vision it seems. 

My main problem with the game though is the damage dealt/taken leading to an incredibly slow overall game loop.  It requires so much time just sitting shooting at the components and trying to stop workers seeing things. 


Though that could have been alleviated if the workers helped out with destroying components.  Which is what I originally assumed, instead it seems they are essentially just a distraction for guards?  Since new workers spawn anyway, unless maybe it's possible to slowly infect the entire system and then not have to deal with workers.

Obviously that still leaves the issue of the slow progression though.


Overall though, this is an interesting setup for a game, it just has some issues with pacing and balancing I'd say.  Besides that I'd just love to see more variety on what the virus can do, causing chaos through infection etc. if it was expanded could be awesome.

Yeah, in hindsight it seems that the idea of making the player weaker would encourage you to gather workers to help you out, but since the infected worker's AI prioritizes attacking other workers rather than destroying components, you are left alone while they go on their own.

giving the player more control over the infected workers could have made the game overall more fast-paced since instead of attacking alone you would attack with an entire army on your side.

Thank you for the feedback!