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-Where did you hear about the jam? 

Sources like the community and from word of mouth online.

- What inspired you to join/submit? 

I joined simply to prove a point and break the systematic base of the structure of game jams even if it meant throwing a lot of controversial design choices into the mix. That being said, now that I know what to avoid and where to look. I'd say the feedback is incredibly welcome and eye-opening.  Also because I dipped out of the Touch the Stars jam, so I have to end up wanting to make something for this.

- If you didn't join/didn't submit, what was the barrier? 

I was close to not submitting mostly because of the queue ruling and the fact that you can't see submitted games till the dev period is over. It gives little room for early feedback. That being said, one can argue that people only have the patience to play the game once, and with all the bells and whistles, you won't get another chance to have the game checked for any errors again with the same tester/player. So there is that to consider.

- Future theme suggestions? 

All I ask is not to make the theme VS Reid again, otherwise we'd be interpreting Reid as an antagonist for all time.

- Do you have any assets you'd like to make available to the community for next year? 

I'll consider it.

- Any other thoughts or suggestions?

Harold. Harold. Harold. Harold in The Harold Harold. 

But no, serious answer. I'd like it if there is a way for us to have a bit more open possibilities for more Harold shenanigans that allow the judging criteria and special positions to have more variety. The Harold Ascended award is one thing, but I'd like other awards like the funniest entry, the most serious entry, the academy of excellence, etc. That way, there are more winners even though it might clog the criteria tab a bit.