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Chaolf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #166 | 3.622 | 3.622 |
| Game Design | #174 | 3.649 | 3.649 |
| Theme | #186 | 3.703 | 3.703 |
| Overall | #253 | 3.446 | 3.446 |
| Innovation | #267 | 3.405 | 3.405 |
| Audio | #517 | 3.027 | 3.027 |
| Graphics | #569 | 3.270 | 3.270 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The golf balls in my game are an example of "dynamical billiards." This is one of the simplest physical systems that exhibits chaos. In fact, some of the earliest notions of chaos theory in modern physics came from the theoretical study of "dynamical billiards."
Did you write all the code yourself and made all the assets from scratch?
I wrote all of the code from scratch. The art and music were compiled from two sources listed in the description of my page.
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Comments
Can't say I've heard of this one before! I'm a sucker for golf games, so the low-friction and ball-factory take was really fun to play with. The holes looked pretty and were fun to bounce around in. I feel the chaos! Holes 6 and 7 really kicked my butt though, it seemed like the difficulty curve ramped up outta nowhere, so I didn't make it past 7. But it seemed really polished and a fun romp.
Thank you for playing! If I keep working on the game in the future, I'll definitely tweak some of those later holes :)
This was an interesting one with a nice basis for I feel like a lot of cool different directions and overall a really interesting base concept. Though I feel with a few holes that sorta remove the challenge, mostly since time trials are so weird in terms of challenge etc. with a game like this.
Cause a lot of the time my main strategy ended up just being to launch a bunch of golf balls and hope they reached what I needed, as long as they were following the right general path. I would say that's probably partially encouraged by the fact that there is no indicator on what ball hit the exit, or what path it took etc.. I feel like some sort of indication of that could be helpful for planning later runs, cause this definitely feels like a game you'd want to play a few times.
Another thing I'd say is maybe a bit more specific control over the golf ball, some sort of, last path visual etc. would be great for attempting to slightly tweak where you were going and try and get there faster. Or just ignore it entirely and setup some sort of cascading setup that hits a ball into the goal. Whichever works!
Overall tho, interesting, I feel like some more mechanics could help mix it up, but cool right now nonetheless.
Interesting idea. The game is well made, the music and graphics are good, the sound is lacking, but that's not so bad. I think the game has its strongest levels when more than one of the balls is actually needed to advance in the level. Otherwise it often feels like try and error, which is fine, but the other levels are more fun imo.
You should definitely try it out for yourself!
I finished the game and I would say it was great. No comlains or visible bugs in my playthrough ... would have liked if my cursor was not visible or the ball targets the position of the cursor...
That was a cool game !! Kudos!!
Thanks for playing :)
Fun game! I kept trying out different angles and kept praying for the best. The levels were all very nice as well. Nice job!
enjoyed it