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Hi LimeZu.

I am planning on developing a game engine from scratch(in Python+Pyglet) using your asset pack.

I have a few questions:
1)How can I make custom characters from your character generator? As in, have you provided the location for eyes, hair, etc(in like an .json/.xml file) so I can just overlap the required pieces at specific places using a script? Is there any additional process required to generate a character?

2) Does your current iteration of the asset pack contain a hair salon interior? If not, any plans on including it in future updates? (This can be a request if not😅)

3) Would you have positional data for the assets making up your example scenes? Like wall_<some_identifier>.png at (0, 0), (32,0), etc, sofa_<some_identifier>.png at (64, 64), etc? In a .json/.xml file perhaps? That way I could test out my code to see if it works properly using your examples.

Hi Double! 

1) I haven't provided these files cause I don't know how it should be done, but I would love to add such files if you explain me a bit more. Btw, each component of the Character Generator has the same file size and tile placing, so they perfectly overlap! Nothing has to be done but to add each part to the body files and export the .png

2) There's not an hair saloon yet but it'll be added soon or later

3) I don't have positional data for the asset cause I don't know what it is, I'm sorry

Yooo... That was a fast reply!

1) If each component of the Character Generator has the same size, then its perfect. There's no need for additional positional data. And it would be less work for me as well.

2) Great! I await your creativity!(impatiently ;D)

3) I think I'll mail you directly with details regarding this. I may have not gotten the idea across clearly here...

1) yes, even when the components would use less space I set thesame size of the body files so everything can overlap! ;)

3) Sure, I’m always eager to improve my assets!

(+1)

1) Oh thank you for that. It makes it much easier to use the assets(when I finally buy it i.e.).