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Wow thank you so much for all this feedback, it is all really useful to me, don’t apologise!

I agree completely that the pace is too slow, it was a last minute decision to make the game a little harder and I should have just left it. It will be fixed in the next update!

The ducks definitely need to be more consistent, if you managed an entire play through without them touching you, followed by a population erase, that’s something to address for sure.

Did you have any suggestions for antagonists? I am quite stuck for ideas!

A green with cows on sounds fantastic, I will definitely add that. You’re right, it would look good with the white underneath.

Sound effects are on the list too, I need some nice crunching and buzzing sounds.

Yes, I will definitely be developing this further, it seems to have been quite successful so far and I’ve had fun working on it.

I love the idea of reaching a threshold minimum before you can eat something, as you said it would add an order to gameplay. What sort of things are you suggesting could also be eaten?

Great to hear that the feedback helped, and you are developing this further (If you need any help for example gametesting or so i'd be in! :) )!

I think you could really go far with the things you can eat, not only things that make sense in a way, but even bigger houses, maybe vehicals (eating metal could be one of the things you need many bugs for), but its your choice how "real" you want to make the game, and if you want it to be at least slightly logical, you should prabably not read my suggestions :).

Same goes for the antagonists, i mean things like the cows obviously work well, but i thought about adding some "static enemies" like a river, with a brige where you would lose bugs (or whatever they are called :) ) falling into the river. or some really advanced enemies, like in slightly more populated areas maybe even something like a human with poison to spray. Or roads where vehicals drive on which smash you if they drive fast, but you could eat them when you have enough bugs. And to get some "speed" into the game, you could even make some kind of storm (thinking about Fortnite, where the the storm damages you and circles you and restricts the playingfield). Most of those ideas are probably completely stupid, but i was just writing down everything that came to my mind and you can see what you do with it :)

A complete other topic, i was thinking about the camera, and how i was during gameplay not sure where the map ends and where it goes further, i think the camera should zoom out when population grows, so you have a better understanding of the map as you grow.

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I would love for you to help test future versions! 

Interesting idea that locusts could eat metal. It could be realistic in the sense that the locusts are so hungry and there’s nothing left to eat! Or that they can smell food in the car / building so they chew through.

A river causing you to lose bugs is an interesting one! I’m just picturing a bridge and having the bugs go single file across it so it takes forever lol

Poison is a very interesting idea to work with too, I wonder if you’d have to test a field of crops with a single locust to see if he dies or not. Or you would have to invade during the poisoning and eat as much as possible.

A road would definitely make things interesting too! I can imagine building up a swarm to be able to handle the loss from damage of cars hitting you.

A storm would be a great idea, although perhaps more focused like a tornado that also is destroying crops along side you. Then it could be like a race (while also being a threat!)

I agree that the camera should zoom out, the bigger your swarm! But I was also thinking about the idea of having more RTS like controls which would mean the camera zoom and position would be controlled by you so you could manage your swarm. But maybe the zoom would be directly related to your swarm size as an incentive to get a bigger swarm, that could be interesting!

These ideas are so great! Do you have any more?