Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fibonacci would be easy to introduce...just cut out furthest 23 depths and deal with 233 depths...by using Fibonacci ratios the rendered scene will not "pulse"..although that could look cool i suppose for a gaming environment.