Looks neat I'll work to do a deeper dive. On WebGL seems like my mouse doesn't rotate the cam around the entire 360 degrees. May be my monitor setup tho.
Viewing post in Orbs: Light vs Darkness comments
Yes, there's definitely an issue with the mouse on web. I find that maximizing the screen helps as you can force the mouse to keep rotating even at the edge of the screen. If you've got a dual monitor setup, keeping the mouse moving all the way to the end of the second monitor helps keep that rotation going.
In any case, definitely needs more work on my part!