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Great job on the game! I got to the end but it took me a bit longer than 2 minutes (heh), got 3 of the guns, and 4 of the stickers. Thoughts so far:

+Kitty is cute, she reminds me of a grumpy cat
+I appreciate the very self aware dialog options, kitty's backstory seems quite tragic

-mouse and keyboard controls (as others have said) take a little getting used to, I think over-the-shoulder aim is fine but you might have it toggle-able instead of needing to hold down. A button that aims the crosshair straight down might be nice too for gun hops.

-The ladder puzzle gave me some trouble, I saw you could toggle buttons on and off, but there didn't seem to be a combination that reached the ground floor, so I ended up positioning the ladder before hand and then using my shells to jump from the hill to the diagonal staircase. (If I had the 4-shot shotgun by then I'd have just jumped on the ammo vender to get up, but I only had the 2-shot) 

Thanks for playing, and for the feedback!  You actually solved the ladder puzzle correctly lol.  Multiple people have gotten stuck there,  I think because players expect it to be just shooting, since it's the first time the switches are used.  I should probably introduce the switches in isolation and then have that puzzle, so people know it's more complex.

In that case, you might put a tiny little platform on the hill as a hint that it's part of the puzzle. Cause for some reason using the hill at all makes it SEEM like a completely unintended route (or it did to me at least.) Totally up to you of course, and good luck!

You can actually get up to it from the ground by firing two shots, so maybe that's the confusion.  Now that I think about it, in a video someone made, the puzzle only clicked when they realized there was another ammo machine higher up the tower, so they could afford to use both shells at the bottom.   That's another thing I could make more clear to the player.