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(1 edit)

Happy to finally give this one a try, looked neat from your posts in the threads. 

The controls are getting to me to be honest. Feels really weird to me to not have mouse always moving the camera. Maybe considering making right click toggle between the two views instead of depend on if its help down or not?

That said, game still is fun. Shotgun jumping is a fun mechanic. having to go back for ammo to be able to do platforming also seems like an interesting design choice. I already see how its adding to decision making in game since platforming now requires a limited resource. 

Only found the pistols and a few stickers. I noticed a gun on top of the building with the broken stairs but was too much of a brainlet to figure out how to get to it. 

Hope the levels will continue to have the sort of open world exploring feel this one had.


Neat game with potential, cant wait to see more of this in the future!

Thanks for playing, I appreciate it! The original inspiration for the gameplay was platforming with limited jumps, so I'm glad that came through.  The controls are almost a universal sticking point, so I'm going to experiment and refine them for the next demo.