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I was not expecting a mini roguelike FPS in a jam, but here we are! Really nicely done, the style was simple but juicy, with the effects and particles giving it a lot of flair, I liked the ominous forest environment. Audio was also well done, lots of good feedback, the VA work was also a great touch! 

Gameplay was also very solid and clean, I really like the upgrade choice in the end of each round, albeit some upgrades were definitely more viable than others. Having several levels and a boss was a very One thing I think could have added a lot of depth was an enemy was a little more movement. I do like that there were different types of enemies, but with the way that they're all basically stationary, it essentially devolved into just strafing and shooting. Jams are jams though, so I totally understand that trying to get into all that could have brought the scope a bit out of range. My only other nitpick would be that the boss area is pretty tight, so I did find myself having to restart a lot more than I'd have liked to, because of me falling off the edge as I'm trying to maneuver around enemy fire coming from all directions. Regardless, gameplay still felt very engaging, responsive, and fun! You did an amazing job, and I think this would be a really cool project to polish up a bit more and take further!