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I know some didn't like the right click to aim / turn camera but it's fine with mouse and keyboard. I think it works better in open environments though. When you are in that initial room and shooting down the wall it feels weirder. But could just be getting used to controls.

I got past the bridge jump but couldn't figure out how to do the ladder puzzle after the guy sitting down. I got to the plane sticker but used the shotgun to get that high. I spent 5 minutes trying to figure it out but no clue what to do. I had shot the targets.

If you wanna make it easier for me or other people with no brains. Try taking a page from Mirrors Edge or Half Life 2. Color certain things to indicate they are usable.

Only other thing I can mention is the diagonal ladder looked liked stairs so I thought I could walk up it without holding the grab. Maybe turn them solid or put one on the bottom so players can learn to grab them  without the walk off.

Thanks for playing!  Good to know some people don't mind the controls.  I think there are still improvements to be made, but it'll be largely like it is now.

For the ladder puzzle, I bet the problem is that the game never tells you that you can shoot the target again to deactivate it, and at one point you need one active and the other inactive.  I should probably explain the buttons over multiple puzzles so players know they can do that.

As for that ladder, I'll push it more upright, and I should probably put collision on them anyway, since the only reason there wasn't was because it was causing problems if the player was on the wrong side of the ladder.