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(+1)

While the gameplay is basic, I had a pretty good time playing this. One thing I note, when you get within 2 spaces or are next to a death space, the game rolls me dice that would kill me about 4 or 5 times in a row. That is to say if I'm one square from a death square, the game will roll 2 constantly, same thing if rolling a 5 or 6 would kill me. I don't know if you somehow programmed that in or if its some weird bug but I feel like it really adds to the hopelessness this game is suppose to bring, as if the warden  is deliberately messing with the dice. Additionally, the sprite work is beautiful, many people don't sprite dark or grimy colored games often.

As for new players that see this, I played the game with the max amount of starting dice (10+80 from waiting the longest time possible) and made it to the end with ~20 dice despite everything. I think its possible to lower my time to 2 max waits. Take basic probability into account as well, avoid landing on squares that force you to roll very high, very low, or on squares that bring your roll options below 3 possible numbers. In reference to my above statement, you will burn dice trying to roll just right.

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Wow, thanks for the detailed feedback! I'm currently reworking the game, but the mechanics won't change much. The dice are really random! I don't manipulate anything there at any time.

I'm totally happy that you like the look!

There are some practical changes coming in the new version.

For example, a display at the beginning which end you would see at the finish, as well as a display how the chances of success of this round are.

And of course Adult contend which opens new possibilities to get dice :)

But it also remains a classic variant playable.

I attach a few screenshots.

Thanks again for playing! Evtl you look sometime again purely :)

This shows up the ending Sequenz:
Green  -> Ending 1

Yellow -> Ending 2

Red -> Ending 3

New Bust:

New UI to show Dice, Rest fields, and  chance of success:

New Loading/Save Screen: