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I love the atmosphere that your team achieved for this game. Super well done!

The core gameplay made sense at first, but I didn't understand why people were walking on top of the train and then into it. Then I read the instructions. That wasn't quite clear, but it made sense after reading lol. I think needing to spam press a button, especially spacebar felt a little out of place. Maybe just hold it? Or spam mouse click? Button spamming to achieve something isn't very accessibility friendly, so even for jams, it's nice to consider alternatives where possible. 

I think I bugged the game out. I know the dialogue said something about only accepting 10 passengers per station, but I just kept accepting good tickets because I read there was a penalty for taking too long and also for rejecting good tickets. By the second station, I was full, and then the game just sat there in space for a few minutes. We went through another station but it left immediately... I guess because it was full? Unsure what was supposed to happen.

Perhaps if you intend the player to only accept a certain number of passengers per station, there should be some option to depart early? Maybe there was and I missed it? There were symbols and buttons in the upper left but I don't know what any of them did. 

All that aside, the game was really cool. The music and art did a lot to carry and build the atmosphere, which I really appreciated. That kept my attention for most of the game because I wanted to know what was going to happen with all this build-up. 

Well done team, this is still a really cool game even with some bugs. Congrats on making this in a week!

Definitely went back and forth on that button spamming, and it's good to keep in mind for next time! Was very interested in the difficulties you had with immersion - and will be extremely useful for when we get around to polishing this.

Very happy to see you enjoy the music and art for the game - hopefully we manage to maximize on it in the future. Thank you so much for the feedback!