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Very cool game, how did you do the breakable walls?  Good job. :)

I used a polygon collider. There is a function in unity called CreateMesh() that lets you generate a mesh from its vertices. Then I just move the vertices everytime a bullet hits it and regenerate the mesh. It is a really basic solution though for breakable walls, because sometimes it is pretty glichty.

Oh that is quite cool. Thank you. :)