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It is a great idea but at the moment this game is unplayable, due to range that player can see. I made a screenshot that show player range, the stereogram on my image is Cross eyed. 

Right now enemies can spot player at too great distance so player doesn't have any chance with them.

I added an option for a bit more viewing distance in v2. With that said, there's an unfortunate trade-off between render distance and the layers in the stereogram, which you'll notice if you adjust the option. You still won't be able to see  enemies as far as I'd like, but I'm not sure what else I can do short of changing the enemy behavior.