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(+1)

From the bit I've played, can say that it's clear heaps of effort was put into this, and could really shape up to be the AGDG TRPG ever

Minor thoughts/gripes:

The environments could use some more detail
The game is a bit hard
It would be cool if your party members followed you
I know it could be perceived as copying undertale, but maybe different fonts/stylings for certain characters dialogues? Or atleast dialogue portraits?

Those are my only immediate thoughts. 

This game definitely needs some attention. I'm planning on playing it more should my schedule permit. The monster design and dialogue is top-fucking-notch bro, be proud!

(+1)

Thank you for your feedback, Spoon! 

I'm definitely gonna be touching up the environments a bit. As for the difficulty, that's something I'm probably not gonna muck about with too much, although I may add difficulty settings somewhere down the line.

Following party members would be neat, but it's not something I'm keen on implementing, sorry -- I know that's a drag, but please understand that this game's gonna feature upwards of 200 monsters, and making overworld sprites for all of them would be a bit of an undertaking for me. 

As for dialogue portraits, though, you'll be happy to know that those are already in the works. They're gonna be more in the vein of the GBA Fire Emblem games than Undertale. Look forward to it!

Again, thanks so much for playing my game, and I appreciate your input. You're awesome.

(+1)

Yes the point about the overworld sprites is a salient one, lol. That would be insane