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Slippage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #200 | 3.676 | 3.676 |
| Innovation | #397 | 3.216 | 3.216 |
| Fun | #434 | 3.243 | 3.243 |
| Overall | #451 | 3.221 | 3.221 |
| Graphics | #543 | 3.297 | 3.297 |
| Game Design | #561 | 3.135 | 3.135 |
| Audio | #709 | 2.757 | 2.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It feels chaotic.
Did you write all the code yourself and made all the assets from scratch?
All the code, yes. Very few of the assets.
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Comments
Confusing at the start but I got the idea. Love the changing into different areas feels chaotic. Well done keep it up.
At first, I was a little confused when it suddenly changed, but then I get it. This is pretty chaotic! haha. The idea is pretty fun but probably would be better if there is a countdown before the thing changed? Great job for your first game!
its a regular spawn bullet hell, but the fact that you changed scene so fast it spiced up the game really well, usually then I find these games I give up on them really fast but yours I played until It finished, thanks for the experience, hope you continue
I like the idea behind this one! Switching between the different weapon types is a cool idea that really fits the jam, and adds a decent amount to a relatively basic gameplay loop. I especially like the bow, and how it forces you to approach the game differently. Makes me kinda wish we'd done something similar with our jam game (which is also an endless shooter that you should totally play and rate).
If the game gets updated after the jam, I'd really like to see some more unique enemy types, like an enemy that charges, or one that shoots projectiles. Having different enemies in each arena could add a lot to the overall entertainment value.
Played it a couple times until I got to 1500 points, before I realized that getting hit by enemies wasn't hurting me anymore despite being at 1 health, making me functionally invincible. Oh well, it's a jam game.
Good job on your first game. It was better than my first. Hope to see you again in another jam!
Very simple and pretty fun. I know that that the theme let it be so chaotic, but I think it would be nice if the player could know either when the scenario change would occur, or the scenarios are change it randomly but you know which one is next.
very chaotic, well done! :D