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This is pretty neat. The animation and sound help it feel more fleshed out,  and the ocean you come across after a few screens, makes the game world feel a lot bigger. I wonder if the requirement for how flat the ground must be to land might be adjusted, though, as a number of times I tried to set down on what looked like flat ground, only to have the helicopter explode. o_O

Thanks! Yeah the collision detection is not pixel perfect, so in the valleys, if the whole helicopter width isn't within the flat area it will collide. You're right though it would probably be better to shrink the collision width to be more forgiving even if that allows a little overlap on the sides. (Also if you try to land at too high a speed it will explode of course even on flat ground)