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(+1)

An interesting mix of mechanics, art and audio styles. However the platforming mechanics needed more polish, as I was able to effectively get myself stuck on geometry, thus ending my play session. Still I think you've got an idea worth exploring further via more development.

I appreciate the feedback! We're working on making some of that smoother. Any specific things about the platforming controls that didn't work for you beside the geometry?

(+1)

It was mostly be unsure of what I could jump onto. Things looked like you could jump on them and turns out you couldn't because it was too high even though it looked like you could. Also the shader used makes it hard to also tell how steep something is.