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(2 edits)

Aww. I was really excited to be just a rock, but that eroded when I couldn't make it past the first tall black rectangular thing. Tried attacking it, multi-jumping over it, jumping from farther away...but I failed. Whoever said that "paper beats rock" is mistaken. Tall black rectangle beats rock. I skipped rating the game since it seems a tad unfair with so little progress into the level. Rock looks cute though, and the audio was adorable. Eespecially the reversed audio when the shield goes down.  It'd be cool to see gamepad bindings added - I'm much more comfortable on a platformer with a gamepad than with keyboard/mouse.

(3 edits)

Sorry it felt unfair. The first level was designed to force you to use all of the movement abilities before progressing to combat. Passing the black wall requires using a dash. I use a keyboard and mouse so I designed the controls for that. Dashing uses LShift so it must not have a native bind to a controller. If you're still interested in just being a rock you could use LShift to get past the wall then go back to how you normally play. The game will be more difficult without using the dash, but it is still playable once passing the wall. I'll make my game more accessible next time. Thanks for the feedback

If you're talking about the very first tall black rectangle you hold down jump to jump higher (requires a double jump)