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(+2)

 Thank you very much for playing our game in beta, I saw your video, there is still a puzzle, you almost  solved the puzzle, perhaps you can solve  carefully if you look at again, prompt, the explosion of the sword is a scope

Round two! I will say the puzzles are getting far more interesting, but that goes hand in hand with them becoming more tedious. Due to the scale of the environment and the slow and somewhat clunky movement controls there ends up behind quite a bit of time between the payoff of solving a puzzle and the payoff of completing a puzzle. Because of this it makes them seem to drag on far longer than they feel like they should. Adding some sort of per-section warp system or some other means of fast transportation between different elements of the individual puzzles would cut down on this disconnect considerably!