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(+1)

Thank you, I feel your being very kind.

I think there was a lot of things I forgot to mention, but there's a 10K character limit, so i wouldn't have been able to say everything anyway.


I also feel that most of what I've said is obvious, and most of us knew this already, and that I was only reminding us of it.

I have heard, however, that some people making games are not as familiar with what it's like to buy games as we'd like to think, some devs are people who have played hundreds of games and have that experience show forth in thier titles, but it's possibly rare. There can be a clear line between people who make content....and those who consume it. The time commitment required has become enforced these days because there's so much of it; when it comes to youtube, many video makers including myself find that we could either watch a bunch of our favorite video makers, or work on making our own videos, and it's hard to balance between the two.


But despite all that, being someone who puts out questionable content games because they know nothing about the medium, or the market, and a consumer who just can't respect that a dev should make some money at the end of the day, are 2 extremes I cannot tolerate anymore.

So I'm hoping my split worlds perspective as a prospective critic can help everyone in this regard, generally.

The fact is, is that we have a **** of a lot we can learn from both sides, so look at some other games, learn from them, including their business model, and it kinda helps if you watch a lot of extra credits and/or video reviews of games out there. It has been noted there can be a clear relationship between the youtube indie "press" and indie devs these days, after all.

(fill in the asterics with your favorite 4 letter curse word, I didn't have one in mind, and if there's an auto-censor, I didn't trigger it, I put them in myself, and haven't an idea of which word I'd use, honestly.)


That all being said, I can understand not being able to watch hundreds of hours of video content, so leave that to me, and one day I'll hopefully have made a "Beginners guide to interactive video games and their various business models, for both Developers, Consumers, and especially For Dummies." video series.


Because I get that not everyone can get into this sort of stuff, the way I do. XP

(+1)
Well, I wasn't just trying to be kind. I agree that consumers have trouble spending money on ones and zeros while quicker to fork it out for something they can display on a shelf or in a *display* case. I have personal experience with that(not as much as others, though). But I do "get" that sense of value from something that puts some weight in your hand. I think it may be one of the reasons vinyl's made a bit of a comeback in the music biz.

Oh. I just meant, I have missing stuff there, I wrote in some mistakes, and I was honestly expecting a "we get it" reaction, it felt nice having someone respect what I had to say for once.

(seriously, I'm going to do some serious re-writes if I actually approach this in a video, which I do want to do some day.)

(+2)
Remember to post it here if you do. I'm sure many will find it informative.