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Thanks for your feedback. Yep, solo developer for jams. I've gotten better at pacing and keeping the mechanics manageable for the given time frame. Future ideas would be to include power ups which allow you to skip a tile or rotate any one tile to a selected color. Putting them on a timer to auto flip might be an option too. 

When you start a level, rather than guessing, do a few space flips. It'll cost you some points but should give a reasonable idea as to what the path color is (some of the later levels actually have two paths through). The initial screen is intentionally misleading, sometimes, as to what the "correct" color should be.