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I was drawn in by the "clicker" gameplay... but the novelty sort of wore off after 20 minutes of manufacturing lower level guns on the first page. The chaos meter never really went up and - maybe it's just because I don't play a lot of clicker games - I really didn't know what to do (and didn't really feel like continuing). I'd say, if you feel like revisiting this, add some scripted events (just a few text boxes that ease you into the game play) along with a few surprise global events that throw a wrench in your plans (or vice-versa). Nice work.