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I think the concept is neat, though it plays more like an actual bullet hell than a reverse bullet hell. One problem is that when the camera moves to show the next area, I cannot move and have to take whatever damage from the lingering bullets. It'd be better if I'm invincible during that time or if the bullets are removed when all enemies are defeated.

Thanks for the feedback, a few people have mentioned your concern about the cameras, I agree it was an oversight on my part when I designed it.  I will most definitely fix that in later versions.