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Hey there. I don't think my games are good or interesting enough, and once I'm personally out of morale to work on the thing, there's nothing that really holds my interest since it seems like a waste of time at that point as only a handful of people would care anyway. It's not that I don't appreciate those who liked my games, but at the end of the day, I only have a tiny bit of time do things I enjoy now.

I've given up games in general since the process of writing and debugging code is tedious, takes a lot of time and as I said, these days I barely have time to work on anything due to school/work. The last thing I want to do is spend the few hours I have to work on things pulling my hair out over why a dialogue box isn't work now when it was a few days ago, why two objects are getting clicked at the same time, making text boxes from scratch, menu/gui programming, it's all tedious and not worth the effort.

I was kind of hoping one day I could have a nice little side income from games/furry art, and while that still seems like a pie-in-the-sky idea, I'd probably only be able to accomplish that goal by doing 3d modeling/animation, which is much more interesting to people based on the support, growth and such I've experienced since switching my focus to that. (you can find that stuff here: https://twitter.com/velocirection)

I've tried for over the last decade to make something of myself in games, originally safe-for-work games, then adult because I like that better and maybe it would be a bit easier to find my place, but now at 29, it's best to give up on that and focus more on getting a higher paying job (hence the school) and work on what brings me happiness whenever I can.

It is sad and maybe I'll pick up games again, but not probably not solo (however, it's also highly unlikely I'd ever be able to like, pay someone to work with me, and idk who would want to collaborate on something since I don't know many game developers, let alone NSFW ones, so yeah)