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I really like this game, even though I don't see in what way it would be overloading on the senses. What I can say about the game itself is that it seems to suffer from lack of direction and I have 0 idea what I should be doing with the things I collected or where to go.

I have a game with a similar mechanics by the way that I have been working on for over a year now and I hope you don't mind if I take some inspiration ;)

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We interpreted the theme in a different way. Name it "coordination overload". 
Coordination is the same feeling like sight, hearing etc. 
We take off the player's ability to coordinate himself, so he needs to try and think hard to understand his surrounding.

And sure! We are glad that our game can inspire.