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Thanks for checking it out!

When we started we didn’t really like the feel of any of the C# game engines (Unity, Godot, Stride) so we thought “just heck it” and picked MonoGame. It’s definitely a bit more of a challenge, as except for drawing stuff and playing audio you have to do everything from scratch, but in the end we know where exactly to look when something breaks.

Oh and writing the dialogue as well as actually recording it… might’ve been 6-8 hours LMAO

I seems like you've gone from far too much  pain but you still enjoy the final result :D What a madman