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(beaten easy) Great, the game really shines compared to other itch stuff.

Gameplay: Pacing is troublesome in many ways: I found tutorial unbearable and learned on the fly. I assume all cards can appear from the beginning - that a total informational overflow! (Also it kills the simple joy of progression, when you unlock best things in the end) The fact that all upgrades up to the max upLvl are unique, worsens it. Overall structure of just one huge lvl can be improved! Its a prototype, I know, but just simplest map would be a major improvement, as smaller missions give much more granular feedback on your strats. Feedback is a problem with tower defences in general... 

Graphics: For a long time I found all the towers indistinguishable! (green one pops) Also I can't quite tell why, but enemies look cheap - maybe because they are 1px thin in code..

Overall, despite deck-building aspects, I think it plays just akin to classical tower defences, best of which are of course just unreachable at this point.. Innovate more please.

Thank you for your feedback!

The tutorial is awful, we will make a new one. Unlocking cards as you play is planned for the new version. We are aware of the information overload you can get when you play the game. In the next version we will get rid of the gold ressource, everything will be bought with water and it won't be possible to upgrade "water gain delay" anymore (so that's less to learn and to care about). Also the cards won't have all their informations shown at the same time, so you won't feel too overwhelmed. Our goal is to focus on deckbuilding and roguelike aspect so we won't have a map with hundred of levels. We have an objective of having 5 chapter per run with 20 waves each.

Awesome, I will keep an eye on your releases! 

I will restrain my stream of thoughts, let me just say that just from purely practical side: sitting through 20 waves at your First acquaintance with the game seems to be a high barrier. Player will get a real feedback on their actions only by the end. Of course, you shouldn't explain your whole vision to me, you have reasons, I just think there's a problem to be addressed. Good luck! ;)