Hey Morgan! Great submission!
When I read your core concept, I was like "oh no, this sounds like not all that glitters is gold all over again" with unknown randoms that you're forced to interact with. But I should have known better! You take the concept of the unknown, put it into knowable patterns, then challenge the player to adapt to the possibilities. Well done! I'm glad I gave it a second go or I wouldn't have had the chance to help giant small animals find their way home ;)
On the matter of the rotation speed that other folks are mentioning - I also thought it was a tad slow and thought about your choice there. I think the slow rotation speed forces players to hit the button for frequently. Even after all the "SHOULD YOU HIT THE BUTTON?!" build-up, the answer is ultimately, "yes". The designer wants you to hit the button. And that slow turn speed forces reluctant players to engage with the core mechanic. But also... it sounds like your playtesting went fine. Any chance your rotation speed wasn't framerate independent and the slower framerate on webGL messed with your intended experience?