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That could certainly help. I was also thinking maybe more difficult enemies, possibly even poison spread by the farmers or by plane even. Something to increase the flow of the game and keep the player engaged even after reaching swarm-level

My personal opinion of course, my thoughts are not law nor they should be XD

Omg pesticides of course! What a brilliant idea! Maybe you have to test the crops first with one locust to see if he dies (or doesn’t reproduce)!

Although I wonder how that could be implemented without it being tedious.

I agree there need to be more enemies and hazards though, can you think of anything else?