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fpvfreerider good on my mac, but "recharged" version is sluggish? Any suggestions?

A topic by mixedup created Jun 03, 2018 Views: 296 Replies: 4
Viewing posts 1 to 4

thanks for releasing fpvfreerider first and foremost!   The fpvfreerider works great on my 2012 Macbook Pro, but unfortunately the fpvFreeRider_recharged version is just that bit noticeably sluggish is terms of response time.  I've got the graphics quality turned down low.  

Any suggestions or logs/info I could give you that might help?  Any tips?  In theory should the recharged version be able to run as well as the first version if they're both based on Unity? 

My MacBook Pro details:

Model Name: MacBook Pro
  Processor Name: Intel Core i7
  Processor Speed: 2.6 GHz
  Number of Processors: 1
  Total Number of Cores: 4
  L2 Cache (per Core): 256 KB
  L3 Cache: 6 MB
  Memory: 8 GB


thanks

Developer

Recharged is more demanding, as it says in the description. Especially  graphics wise it takes quite a bit more computer power. Also the physics are running at a higher update frequency which makes it more demanding. Apart from lowering the graphics quality, you can also run the simulator at a lower resolution, that helps a lot in getting it to run smoother.

On windows you simply add command line parameters to the executable to set the resolution, as mentioned in the manual. You can do that on a Mac too, however I'm not quite sure how to do it since I don't own a Mac myself. This might be of help:

https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...

For example, to run it at low (640x360) resolution in a window you pass the following parameters:

-screen-fullscreen 0 -screen-width 640 -screen-height 360

ok thanks for the tip re resolution - I'll try that out tonight

works well!  This is good for example:

/Applications/FPVFreerider_Recharged.app/Contents/MacOS/FPVFreerider_Recharged -screen-fullscreen 0 -screen-width 1280 -screen-height 720

Developer

Great, glad to hear it's working well! If you want to run it fullscreen you pass 1 instead of 0 to the first argument as you might have guessed.